Kannon-Masamune

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Kannon-Masamune

Age/Gender: 30, Male
Location: Missouri
Job: Artist

Longtime Portal slut too lazy/stupid to get around to learning flash himself. If you are needing art for something, drop me a line giving me details on it.

Newgrounds Stats

Sign-Up Date:
3/11/02

Level: 9
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Rank: Scout
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Flash Reviews: 63
Music Reviews: 0
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Latest Flash Reviews

63 Reviews | 11 w/ Responses

Score: 2
Wack O Wack

"Hit George Bush and lose?"

submission: Wack O Wack
date: September 20, 2007

Hitting George Bush is a bad thing?! Newgrounds tends to lean liberal. I think your little flash is a bit lost.

Besides that, the game is solid, but seriously lacks polish. As simple as the concept is, the artwork and animation could have been far more dynamic. The visuals don't really provide you with any reason to want to play more than once.

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Score: 10
Onslaught 2

"A repeatedly Fun Test of Wits"

submission: Onslaught 2
date: July 11, 2007

First, let me say, it's been a long time since I felt compelled to log on to reveiw something. Had to even have NG send my username just so I could remember what it was. Stupid - instead of an _.

I don't know how much I can say at this point that you aren't already planning. I've been following reviews others have given, and know you have plans for upgrades, which at this point would correct any complaints anyone could possibly have against this game.

Graphics: Nothing fancy, but perfect for the job. It would be possible to spice up things to a degree, in terms of flashy stuff on big attacks, but its not really necessary, and later in the game, would only hold more PCs back from really enjoying the experience. I'm on a fairly high end PC and had slowback with 2 or 3 rockets with holding pattern.

Style: I'd usually atribute this category to animation flash rather than games, but if pressed, I've had to say you are fairly sharp. Everything looks good. Graphics are sharp and clear, everything is easy to identify.

Sound: As repeatedly mentioned in past reviews, this is a area for 'improvement' which isn't really that necessary. It takes a distant second to improvement of the HP curve of the enemies.

Violence: Not sure why this is a category really... eh, lots of things die. No blood, no guts here etc... give ya a 10 anyway, lots of things dying, good or bad at the game. <3

Interactivity: The majority of games here deserve a 10 here..... you'd pull far higher if it were possible. You have a game on your hands, even with some flaws, between positioning of turrets and combos, allows an infinite range of possibilities on the users part.

Humor: This kind of game is not built for humor, and I don't feel as such, it should distract from score overall, so 10.

Overall: An absolutely addictive hit, That with improvement could become an internet phenom. As others before me have said, the enemy HP jumps too much around 120ish, which you've already said is going to be modified. I look forward to the improvement. In terms of sound and music, yes I think it would be an improvement to include both, with options of turning them off, but overall, not really important. You have an addicting game here to those that like to think and plan, sound isn't going to plan an important part in there.

I haven't played a game anywhere close to this in terms of strategy, though some reviews seem to indicate some others have. I love the idea of a defense game that I don't have to directly control. It's fully dependant on strategy rather than technique.

Improvement ideas: Again, I'm joining an already large ship here. Enemy diffulty curve needs to drop. I realize, that for sake of competitive reasons, they need to jump somewhere, but 120-130 just feels a touch premature. I tend to get to around 130-150 testing various combos, including a single combo loading on damage boosters and tasers to slow enemies down, and pretty much unlimited with black hole, which is just cheap and not worthy after playing around with. You already plan on slowing down HP curve... perhaps slowing down black hole rate would help add a bit of emergency strategy to the game iwth the slowing of the HP curve?

In terms of weapons, I think you already have a good mix, nothing more is really required, even in terms of improvment upon turrets, unless you were to imprement another aspect to the game, which woul lead to a final idea for the game. Currently, it is only about keeping 10 enemies from reaching base. Perhaps adding some concept such as manpower per turret, and enemies firing themselves, could add an extra dimension? It would make the game more hectic, though, such a change, would probably warrant a 3rd version of the game, as you've already said this itself was a minor change from the first.

Anyway, this is definitly deserving of presense amongst the top of the portal, especially amongst games.

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Score: 7
Electric Air Beta 3

"Nice work"

date: May 12, 2005

The experience felt more complete this time.

The vibration and fading colors added alot to the feel of the gameplay, even if they don't directly affect it. I didn't personally notice any lag problems.

I think the control layout you have set up is fine. The first song seems to be difficult, but with enough practice, most should become comfortable with the controls. I've noticed that since playing the last version, my score lept quite a bit.

Graphics suggestions- When a chord is hit, perhaps have it flash and widen, or turn into a flashy note, to designate the hit, rather than having it vanish. It may just be me, but it seemd as though there were more effects happening on screen the better I was playing, which is cool. If that isn't actually a feature already plugged in, may not be a bad one to consider.

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