Age/Gender: 30, Male
Location: Missouri
Job: Artist
Longtime Portal slut too lazy/stupid to get around to learning flash himself. If you are needing art for something, drop me a line giving me details on it.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 730 / 900
Exp. Rank #: 51,141
Voting Pow.: 5.09 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 63
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
63 Reviews | 11 w/ Responses
Hitting George Bush is a bad thing?! Newgrounds tends to lean liberal. I think your little flash is a bit lost.
Besides that, the game is solid, but seriously lacks polish. As simple as the concept is, the artwork and animation could have been far more dynamic. The visuals don't really provide you with any reason to want to play more than once.
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First, let me say, it's been a long time since I felt compelled to log on to reveiw something. Had to even have NG send my username just so I could remember what it was. Stupid - instead of an _.
I don't know how much I can say at this point that you aren't already planning. I've been following reviews others have given, and know you have plans for upgrades, which at this point would correct any complaints anyone could possibly have against this game.
Graphics: Nothing fancy, but perfect for the job. It would be possible to spice up things to a degree, in terms of flashy stuff on big attacks, but its not really necessary, and later in the game, would only hold more PCs back from really enjoying the experience. I'm on a fairly high end PC and had slowback with 2 or 3 rockets with holding pattern.
Style: I'd usually atribute this category to animation flash rather than games, but if pressed, I've had to say you are fairly sharp. Everything looks good. Graphics are sharp and clear, everything is easy to identify.
Sound: As repeatedly mentioned in past reviews, this is a area for 'improvement' which isn't really that necessary. It takes a distant second to improvement of the HP curve of the enemies.
Violence: Not sure why this is a category really... eh, lots of things die. No blood, no guts here etc... give ya a 10 anyway, lots of things dying, good or bad at the game. <3
Interactivity: The majority of games here deserve a 10 here..... you'd pull far higher if it were possible. You have a game on your hands, even with some flaws, between positioning of turrets and combos, allows an infinite range of possibilities on the users part.
Humor: This kind of game is not built for humor, and I don't feel as such, it should distract from score overall, so 10.
Overall: An absolutely addictive hit, That with improvement could become an internet phenom. As others before me have said, the enemy HP jumps too much around 120ish, which you've already said is going to be modified. I look forward to the improvement. In terms of sound and music, yes I think it would be an improvement to include both, with options of turning them off, but overall, not really important. You have an addicting game here to those that like to think and plan, sound isn't going to plan an important part in there.
I haven't played a game anywhere close to this in terms of strategy, though some reviews seem to indicate some others have. I love the idea of a defense game that I don't have to directly control. It's fully dependant on strategy rather than technique.
Improvement ideas: Again, I'm joining an already large ship here. Enemy diffulty curve needs to drop. I realize, that for sake of competitive reasons, they need to jump somewhere, but 120-130 just feels a touch premature. I tend to get to around 130-150 testing various combos, including a single combo loading on damage boosters and tasers to slow enemies down, and pretty much unlimited with black hole, which is just cheap and not worthy after playing around with. You already plan on slowing down HP curve... perhaps slowing down black hole rate would help add a bit of emergency strategy to the game iwth the slowing of the HP curve?
In terms of weapons, I think you already have a good mix, nothing more is really required, even in terms of improvment upon turrets, unless you were to imprement another aspect to the game, which woul lead to a final idea for the game. Currently, it is only about keeping 10 enemies from reaching base. Perhaps adding some concept such as manpower per turret, and enemies firing themselves, could add an extra dimension? It would make the game more hectic, though, such a change, would probably warrant a 3rd version of the game, as you've already said this itself was a minor change from the first.
Anyway, this is definitly deserving of presense amongst the top of the portal, especially amongst games.
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The experience felt more complete this time.
The vibration and fading colors added alot to the feel of the gameplay, even if they don't directly affect it. I didn't personally notice any lag problems.
I think the control layout you have set up is fine. The first song seems to be difficult, but with enough practice, most should become comfortable with the controls. I've noticed that since playing the last version, my score lept quite a bit.
Graphics suggestions- When a chord is hit, perhaps have it flash and widen, or turn into a flashy note, to designate the hit, rather than having it vanish. It may just be me, but it seemd as though there were more effects happening on screen the better I was playing, which is cool. If that isn't actually a feature already plugged in, may not be a bad one to consider.
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This was fun for a minute or two, but started to get old fast. Nostalgia alone was strong enough to keep me playing past the initial blast however. Suggestions to keep it fun:
1. Add some transparency to the explosions. It is difficult to see incoming planes past them, this may be intentional, but as long as they last, it messes up the playability a bit.
2. Since this is an Afterburner/Top Gun style game, why not go ahead and steal a bit of the music from those? The main theme from Afterburner would rock on this!
3. Add some different weapons, enemy planes, etc. Variety would help greatly, as it becomes monotanous quickly as is.
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I look forward to the end result of this. First time I have seen this type of game in flash format. As it stands, I feel it is far too difficult for new players, of course, I have a friend that would probably complain of it being too easy. ^^;
I hope the final version will include a couple different genres of music. The track on here literally had my wife begging me to hook the headphones to my computer.
Overall, it would benefit from sharper presentation too. Perhaps some flashy colors, atmospheric background, etc, something that will pulse with the music as you play, drag you more into it.
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...for wasting 10 seconds of my life.
Author's Response:
More like 18 but whatever
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"You've reached the Pinnacle Of Flash when..."
You leave even a serious reviewer speechless. I seriously can't find anything to suggest for improvement to this. Perfectly entertaining flash!
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You'd get more love if not for being drunk. I'm going to use you for your knowledge of flash, you know that right? That's the price to pay for access to ballsacks. Damn having to log into NG after so long to make this review. Bah. If you are reading this just watch the damn thing. Fuck you.
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Simple concept, fun game. Would have been better if there were a few more elements tossed in to mix it up. Once you get a ways into the game, you are pretty much left to just moving the pill up and down rapidly, removing any element of skill or strategy. Simply using the same method's that I use to rub my penor raw on a nightly basis, I got a score of 2642.
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This actually brought me outta review retirement and caused me to log into my account just to give you some extra points.
Animation on this isn't clean, but is superb conpared to most content on the portal. Very impressive that there was not much tweening far as I could tell, most of the motion looked hand drawn, and I bet that was time consuming as hell.
Action was intense, especially for flash, and you made a kickass soundtrack for this one.
Author's Response:
Thanks.. Im glad I was able to get you movin again:)
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